Design patterns are solutions to complex problems. Design patterns are all about crafting your classes and interfaces in a way that solves a particular design problem. Usually, while designing a system, we encounter some issues, and for those problems, we have a set of design patterns. Design patterns are generally templates that involve classes, interfaces, and the relationships between those classes.
These types of patterns deal with the creation of objects in a way that is compatible with the given situation.
At the creational level, we can determine how specific parts of our systems can be created independently or composed together, ensuring flexibility and compatibility.
The list of design patterns that fall under this category are:
Essentials of singleton design pattern:
Example of Singleton design pattern
public class Singleton { // Private static instance of the class private static Singleton instance; private int count; // Private constructor to prevent instantiation private Singleton() { // initialization code } // Public static method to provide access to the instance public static synchronized Singleton getInstance() { if (instance == null) { instance = new Singleton(); } return instance; } // Example method public void getCount() { System.out.println("The value of count is: " count); } public void increaseCount() { count ; } public void decreaseCount() { count--; } } public class Main { public static void main(String[] args) { // Get the single instance of Singleton Singleton singleton = Singleton.getInstance(); singleton.increaseCount(); singleton.getCount(); // Output: The value of count is: 1 // Get the same instance of Singleton Singleton anotherSingleton = Singleton.getInstance(); anotherSingleton.decreaseCount(); anotherSingleton.getCount(); // Output: The value of count is: 0 // Both singleton and anotherSingleton refer to the same instance } }
Key essentials of the builder pattern:
Example of builder pattern:
This example shows how to use the Builder Design Pattern to make a chocolate spread bread by adding ingredients step by step.
// Product Class class Bread { private String bread; private String spread; private String chiaSeeds; private String pumpkinSeeds; public void setBread(String bread) { this.bread = bread; } public void setSpread(String spread) { this.spread = spread; } public void setChiaSeeds(String chiaSeeds) { this.chiaSeeds = chiaSeeds; } public void setPumpkinSeeds(String pumpkinSeeds) { this.pumpkinSeeds = pumpkinSeeds; } @Override public String toString() { return "Bread with " spread ", topped with " chiaSeeds " and " pumpkinSeeds; } } // Builder Interface interface BreadBuilder { BreadBuilder addBread(); BreadBuilder addChocolateSpread(); BreadBuilder addChiaSeeds(); BreadBuilder addPumpkinSeeds(); Bread build(); } // Concrete Builder class ChocolateBreadBuilder implements BreadBuilder { private Bread bread = new Bread(); @Override public BreadBuilder addBread() { bread.setBread("Whole grain bread"); return this; } @Override public BreadBuilder addChocolateSpread() { bread.setSpread("Chocolate spread"); return this; } @Override public BreadBuilder addChiaSeeds() { bread.setChiaSeeds("Chia seeds"); return this; } @Override public BreadBuilder addPumpkinSeeds() { bread.setPumpkinSeeds("Pumpkin seeds"); return this; } @Override public Bread build() { return bread; } } // Client Code public class Main { public static void main(String[] args) { // Create a builder and build the chocolate spread bread BreadBuilder builder = new ChocolateBreadBuilder(); Bread myBread = builder.addBread() .addChocolateSpread() .addChiaSeeds() .addPumpkinSeeds() .build(); // Output the result System.out.println(myBread); } }
Key essentials of factory pattern:
// Product Interface interface Juice { void serve(); } // Concrete Product 1 class OrangeJuice implements Juice { @Override public void serve() { System.out.println("Serving Orange Juice."); } } // Concrete Product 2 class MangoJuice implements Juice { @Override public void serve() { System.out.println("Serving Mango Juice."); } } // Creator Abstract Class abstract class JuiceFactory { // Factory method public abstract Juice createJuice(); } // Concrete Creator 1 class OrangeJuiceFactory extends JuiceFactory { @Override public Juice createJuice() { return new OrangeJuice(); } } // Concrete Creator 2 class MangoJuiceFactory extends JuiceFactory { @Override public Juice createJuice() { return new MangoJuice(); } } // Client Code public class Main { public static void main(String[] args) { // Create an Orange Juice using its factory JuiceFactory orangeJuiceFactory = new OrangeJuiceFactory(); Juice orangeJuice = orangeJuiceFactory.createJuice(); orangeJuice.serve(); // Output: Serving Orange Juice. // Create a Mango Juice using its factory JuiceFactory mangoJuiceFactory = new MangoJuiceFactory(); Juice mangoJuice = mangoJuiceFactory.createJuice(); mangoJuice.serve(); // Output: Serving Mango Juice. } }
This design patterns mainly focuses on how classes and objects are composed to form larger structures. They focus on the organization and relationships between objects and classes, simplifying the structure, enhancing flexibility, and promoting maintainability.
Key Essentials of the adapter pattern:
// Target Interface (Menu) interface Menu { void orderDish(String dish); } // Adaptee (Chef) class Chef { public void prepareDish(String dishName) { System.out.println("Chef is preparing " dishName "."); } } // Adapter (Waiter) class Waiter implements Menu { private Chef chef; public Waiter(Chef chef) { this.chef = chef; } @Override public void orderDish(String dish) { chef.prepareDish(dish); } } // Client Code public class Restaurant { public static void main(String[] args) { Chef chef = new Chef(); Menu waiter = new Waiter(chef); // Customer places an order via the waiter waiter.orderDish("Spaghetti Carbonara"); // Output: Chef is preparing Spaghetti Carbonara. } }
Key essentials of the facade design pattern:
An example of facade design pattern:
The example illustrates the Facade Pattern which simplifies the process of washing, drying, and pressing clothes. It hides the complexity of interacting with multiple subsystems behind a single, unified interface.
// Subsystem Classes class WashingMachine { public void wash() { System.out.println("Washing clothes."); } } class Dryer { public void dry() { System.out.println("Drying clothes."); } } class Iron { public void press() { System.out.println("Pressing clothes."); } } // Facade Class class LaundryFacade { private WashingMachine washingMachine; private Dryer dryer; private Iron iron; public LaundryFacade(WashingMachine washingMachine, Dryer dryer, Iron iron) { this.washingMachine = washingMachine; this.dryer = dryer; this.iron = iron; } public void doLaundry() { System.out.println("Starting the laundry process..."); washingMachine.wash(); dryer.dry(); iron.press(); System.out.println("Laundry process complete."); } } // Client Code public class Main { public static void main(String[] args) { WashingMachine washingMachine = new WashingMachine(); Dryer dryer = new Dryer(); Iron iron = new Iron(); LaundryFacade laundryFacade = new LaundryFacade(washingMachine, dryer, iron); // Use the facade to do the laundry laundryFacade.doLaundry(); } }
The patterns that fall under this category mainly deals with communication between objects and how they interact with each other.
Example of iterator pattern:
This example demostrates a simple usecase of iterators a employees object using iterator pattern.
// Iterator Interface interface Iterator { boolean hasNext(); Object next(); } // Aggregate Interface interface Aggregate { Iterator createIterator(); } // Employee Class class Employee { public String Name; public int Age; public String Department; public int EmployeeId; public Employee(String name, int age, String department, int employeeId) { this.Name = name; this.Age = age; this.Department = department; this.EmployeeId = employeeId; } } // Concrete Aggregate class EmployeeCollection implements Aggregate { private Employee[] employees; public EmployeeCollection(Employee[] employees) { this.employees = employees; } @Override public Iterator createIterator() { return new EmployeeIterator(this.employees); } } // Concrete Iterator class EmployeeIterator implements Iterator { private Employee[] employees; private int position = 0; public EmployeeIterator(Employee[] employees) { this.employees = employees; } @Override public boolean hasNext() { return position
1.Strategy Interface: Defines the common interface for all supported algorithms.
2.Concrete Strategies: Implement the Strategy interface with specific algorithms.
3.Context: Uses a Strategy to execute the algorithm.
Example of strategy pattern:
Imagine we are building an encoding system where we may need to use different encoding algorithms depending on the situation. We will demonstrate this system using the Strategy Pattern.
// Strategy Interface interface EncoderStrategy { void encode(String string); } // Concrete Strategy for Base64 Encoding class Base64Encoder implements EncoderStrategy { @Override public void encode(String string) { // Implement Base64 encoding logic here System.out.println("This method uses Base64 encoding algorithm for: " string); } } // Concrete Strategy for MD5 Encoding class MD5Encoder implements EncoderStrategy { @Override public void encode(String string) { // Implement MD5 encoding logic here System.out.println("This method uses MD5 encoding algorithm for: " string); } } // Context Class class EncoderContext { private EncoderStrategy strategy; public void setEncoderMethod(EncoderStrategy strategy) { this.strategy = strategy; } public void encode(String string) { strategy.encode(string); } } // Usage public class Main { public static void main(String[] args) { EncoderContext context = new EncoderContext(); // Use Base64 encoding method context.setEncoderMethod(new Base64Encoder()); context.encode("A34937ifdsuhfweiur"); // Use MD5 encoding method context.setEncoderMethod(new MD5Encoder()); context.encode("89743297dfhksdhWOJO"); } }
Explanation:
Example of observer pattern:
In a stock trading application, the stock ticker acts as the subject. Whenever the price of a stock is updated, various observers—such as investors and regulatory bodies—are notified of the change. This allows them to respond to price fluctuations in real-time.
import java.util.ArrayList; import java.util.List; // Observer interface interface Observer { void update(String stockSymbol, double stockPrice); } // Subject interface interface Subject { void register(Observer o); void remove(Observer o); void notify(); } // Concrete Subject class Stock implements Subject { private Listobservers; private String stockSymbol; private double stockPrice; public Stock() { observers = new ArrayList(); } public void setStock(String stockSymbol, double stockPrice) { this.stockSymbol = stockSymbol; this.stockPrice = stockPrice; notify(); } @Override public void register(Observer o) { observers.add(o); } @Override public void remove(Observer o) { observers.remove(o); } @Override public void notify() { for (Observer observer : observers) { observer.update(stockSymbol, stockPrice); } } } // Concrete Observer class StockTrader implements Observer { private String traderName; public StockTrader(String traderName) { this.traderName = traderName; } @Override public void update(String stockSymbol, double stockPrice) { System.out.println("Trader " traderName " notified. Stock: " stockSymbol " is now $" stockPrice); } } // Usage public class Main { public static void main(String[] args) { Stock stock = new Stock(); StockTrader trader1 = new StockTrader("Niharika"); StockTrader trader2 = new StockTrader("Goulikar"); stock.register(trader1); stock.register(trader2); stock.setStock("Niha", 9500.00); stock.setStock("Rika", 2800.00); } }
Explanation:
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