Building an operating system from scratch is one of the most challenging and rewarding experiences you can have as a developer. Unlike high-level application development, where a library exists for almost everything, OS development forces you to work close to the metal, touching hardware directly, managing memory manually, and controlling every aspect of how your machine runs.
From my experience, building an OS means getting deep into assembly language, wrestling with the hardware, and struggling through crashes, reboots (ESPECIALLY reboots), and long debugging sessions. If you think debugging a bootloader is tough, try doing it without the luxury of modern tools. OS development makes you question your life choices more times than you can count.
That said, let’s break it all down, from the bootloader to a fully functional desktop environment where you can move a mouse around and open up a text editor to type.
The bootloader is the first step in any OS development journey. When your computer turns on, the BIOS takes over, checks your hardware, and then loads your bootloader from disk into memory. This little program’s job is to get the CPU ready and load your operating system’s kernel into memory. You have to write the bootloader in assembly because you’re dealing directly with hardware at this stage.
When the bootloader starts, the CPU is in 16-bit real mode, which means it can only address 1MB of memory. The first thing you need to do is load the kernel from disk and move it to memory. After that, the bootloader switches the CPU to 32-bit protected mode, which is where the fun starts. Switching modes requires setting up the Global Descriptor Table (GDT) to manage memory segments and enabling the Protection Enable (PE) bit in the CPU’s control register. If you get this wrong, the system either freezes or crashes into a boot loop, which happened to me more times than I’d like to admit.
In real mode, everything is super limited – 16-bit registers, 1MB memory access, no memory protection. This is why switching to protected mode is so important. Once in protected mode, your CPU has access to 32-bit registers, larger memory addressing, and advanced features like multitasking and paging (virtual memory). The bootloader is all about making this transition happen seamlessly.
Once the CPU switches to protected mode, the bootloader hands control to the kernel. The kernel is the core of the operating system and is responsible for managing everything: hardware, memory, processes, and system resources.
When the kernel starts, it has to set up several critical systems:
Building the kernel is a long and complex task, but it’s also one of the most rewarding. This is where you get to see the inner workings of an operating system and control every little detail of how your machine behaves.
When building an OS, you have to choose the right programming language for each task. The bootloader is typically written in assembly, as you need to directly control the hardware. However, once you’re in protected mode and working on the kernel, most developers switch to C because it gives you low-level control without the headache of writing everything in assembly.
Some developers use C for kernel development, as it offers object-oriented features that can make managing complex systems easier. However, C comes with additional overhead, and memory management in C can be trickier in an OS environment. C gives you the raw power and simplicity needed for system programming.
In OS development, safety is critical. Unlike high-level programming, where a crash might just mean an error message or app shutdown, in OS development, a crash usually means a full system reboot. You’re working with memory directly, which means if you mess up memory management, you can corrupt system data, overwrite important structures, or cause a kernel panic.
The kernel needs to implement memory protection to prevent one process from overwriting another’s memory. This is done using paging, which maps each process to its own virtual memory space. If you get this wrong, the entire system becomes unstable, and you’ll be chasing down memory bugs for days. Trust me, I’ve been there.
Speed is a key factor in making your OS feel responsive. A slow kernel means a slow system, so optimizing for performance is crucial. Here are a few key areas where speed matters:
Now that you’ve got the kernel running, it’s time to build drivers to interact with hardware. Drivers are the bridge between your OS and the hardware, allowing the OS to communicate with things like the keyboard, display, and disk drives.
At first, your OS will likely start in text mode, where you’re printing characters directly to video memory (usually at address 0xB8000). This is fine for debugging and basic output, but eventually, you’ll want to move to a graphical user interface (GUI). This requires a video driver that can manage pixel-level control, screen resolution, and color depth.
Setting up a video driver is a big step toward creating a graphical OS, but it’s also one of the more complex tasks because it involves understanding how your display hardware works and managing large amounts of data for each frame.
The keyboard driver is one of the most important parts of an interactive OS. When you press a key, the keyboard sends a scancode to the CPU. The job of the keyboard driver is to translate that scancode into a character or action that the OS can understand. This involves setting up an interrupt handler for IRQ1, the hardware interrupt that the keyboard generates.
Once you’ve got the keyboard driver working, you can start building more complex user interfaces, taking input from the user, and processing commands.
The I/O driver is what lets your OS read and write to disk. This is critical for things like loading programs, saving files, and storing data. At first, you’ll probably interact with the disk using BIOS interrupts, but as your OS matures, you’ll want to move to more
advanced I/O methods that don’t rely on the BIOS, like directly communicating with the disk controller.
Once you’ve got your basic drivers working, it’s time to build a shell – the command-line interface (CLI) that lets users interact with the OS. The shell is where users can type commands, execute programs, and interact with the filesystem.
Implementing a shell is an exciting step because it’s one of the first places where your OS really starts to feel interactive. You’ll need to handle user input (from the keyboard), process commands, and execute programs. This is also where you start to see the importance of your kernel’s ability to multitask and manage processes efficiently.
The filesystem is what allows your OS to store and retrieve data on the disk. While you could use an existing filesystem (like FAT or ext4), building your own custom filesystem gives you more control and can be a fun challenge.
A basic filesystem should:
As your OS grows, you’ll also need to handle more advanced features like:
Designing a filesystem is tricky because it involves balancing performance, reliability, and ease of use. A poorly designed filesystem can lead to data corruption, slow performance, or wasted space on the disk.
Now that your OS has a CLI and can handle keyboard input, it’s time to add mouse support. The mouse driver is responsible for tracking the movement of the mouse and translating that into on-screen actions like moving a cursor or clicking buttons.
Building a mouse driver involves handling IRQ12, the hardware interrupt generated by the mouse, and processing the movement data. Once you have the mouse driver in place, you can start thinking about building a graphical user interface (GUI).
A graphical user interface (GUI) takes your OS from a command-line interface to something that looks and feels more like a modern desktop environment. At this stage, you’ll want to build windows, buttons, menus, and other interactive elements that the user can click on with the mouse.
Creating a GUI involves managing graphics rendering (drawing windows and icons), handling input events (clicks, keypresses, etc.), and implementing a system to manage multiple windows and applications.
At first, your GUI might be super basic – just a single window that the user can interact with. But as your OS matures, you’ll want to add more advanced features like window resizing, drag-and-drop functionality, and animations.
Once you’ve got the basics of a GUI in place, the next step is to build a system for managing windows and events. This involves handling multiple windows at once, each potentially running a different application, and making sure that each window receives the correct input events (like mouse clicks or keyboard presses).
You’ll also need to implement window z-ordering (which window is on top), minimizing/maximizing, and dragging. This is where things start to feel more like a traditional desktop environment.
To make your GUI more functional, you’ll want to build basic applications, like a Notepad app. The Notepad app is a simple text editor that allows users to type, edit, and save files. Building an app like this involves:
This is a great exercise in putting everything together: your GUI, your filesystem, and your input handling all come into play here. Once you’ve got a Notepad app working, you’ll have the basics of a fully functioning OS.
At this point, your OS is functional, but there are always little details that make it feel more polished. Things like:
Every little detail you add brings your OS closer to feeling like a complete system. It’s a long and challenging process, but by the end, you’ll have created something truly unique – an operating system built from scratch.
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