In the last post I have introduced you the WHY and HOW I start the this project and WHAT the DSL looks like in the end. Starting from this post I will share the implementation of the whole project with you.
Generally, when we implement a language, the first thing comes in our mind is lexer and then parser. So in this post I will introduce to you how I implement my DSL with specified detail but less conception so that it won't be too confused I hope.
In general, lexer is used for Lexical Analysis or tokenization if you will. Let's take the clause "We will rock you!" (the famous rock and roll music from Queen) as an example. After we tokenize it following the grammar rule of English, it shall output a list [Subject("We"), Auxiliary("will"), Verb("rock"), Object("you"), Punctuation("!")]. So a lexer is mostly used for classify texts into certain types by its lexical meaning. This is significant for us since a syntax is actually consist of lexical elements instead of characters or words.
Usually we implement a lexer with some code generator that can parse Regular Express like Ragel, nex and so on. But I think you will be surprised how easy it is to implement a lexer after checking Lexical Scanning in Go from Rob Pike. He had introduced an interesting pattern to implement a finite-state machine which I think is the core of an lexer.
So how about a parser? What is it used for? Basically, a parser is used to identify a list of lexical elements with the specified pattern which we also called it grammar. Take the example "We will rock you!" we introduced before, it produces a sequence of [Subject("We"), Auxiliary("will"), Verb("rock"), Object("you"), Punctuation("!")] which matches the pattern of 'Future tense' grammar in English. So this is exactly what a parser do and is so called 'syntax analysis'.
Let's take another example in a more computer way, how about an expression like 1 2 * 3 ? It is obvious that they will be translated into [Number(1), Operator( ), Number(2), Operator(*), Number(3)] by the lexer, but what this sequence will be translated into by a parser with a common mathematical expression grammar? In general, a lexical elements sequence will got translated into an Abstract Syntax Tree(or AST in short) by parser like this:
* / \ 3 / \ 1 2
With an abstract syntax tree we can analyze the syntax in the correct order according to the rule of our grammar.
Now we are gonna implement an parser on our own. Well not entirely on our own, we still need some tool to help our to generate code for our parser since it is hard to implement it correctly and a hand-writing parser might be difficult to maintain, even if you do, the performance might be poor.
Luckily, there are many mature parser generative tools that helps us to generate golang code with a grammar definition file. The first choice came in my mind is go-yacc which is the official tool to generate go code for parser. I used to use it to write a SQL analyzer and the it wasn't a pleasure because it:
"Why not try something new?" I think, so there we go, with the amazing tool peg I was able to implement both of the lexer and parser in one single grammar file, one single interface. Let's take a closer look at the peg.
PEG stands for Parsing Expression Grammar introduced by Bryan Ford in 2004, which is an alternative to the traditional Context Free Grammar used for describing and expressing programming language syntax and protocol.
For the last decades, we have been using parser generative tool like yacc, bison that supports CFG to generate parser code, and if you have used them before you might find it difficult to avoid ambiguity and integrate them with the lexer or the regular expression. In fact, the syntax of a programming language is not just patterns of lexical elements but also the rules of those lexical elements which somehow the CFG is missing so when we use tools like yacc we will have to implement lexer by our self. Further more, to avoid ambiguity(like the precedence between plus and multiply, check this out) in CFG we have to define the precedence for each operator. All of these crucial fact makes it unnecessarily difficult to develop a parser.
But thanks to Bryan Ford, now we have another good choice, the PEG that allows us to define the lexical and syntax rule all in one single file with a tight DSL and resolve ambiguity in an elegant and simple way. Let me show you how easy it can be done with peg.
I gonna take examples from my gendsl library which implements a lisp-like syntax(you can check it out here). Here is a simple snippet that can parse hex and decimal number literals in the golang style:
package playground type parser Peg { } ScriptThe first line package gendsl is package declaration which decides which package the generated golang file belongs to. The following type declaration type parser Peg {} used to define the parser type, which we will use it later for evaluation but you can ignore it for now.
After the parser type declaration we can start to define your syntax rule till the end. This is different from the workflow I used to work with with yacc when I have to define a union type and a lot of token types before I can actually define my grammar, which could be really confusing. Anyway, let's take a quick look at the grammar definition.
The very first rule
If you have worked with CFG before you might find the definition DSL syntax quite familiar. The right hand side of the '
Let's pay attention to the first pattern rule here since the first rule is always to entry point of the parser. The entry point Script here is consist of two parts, one is a rule refers to Value which is consist of a sequence of specified characters(we will get back to this later), the other one EOF is kind of interesting. Let's jump to the next rule to find the pattern of EOF. As you can see, EOF is consist of !.. What does !. mean? The !actually means NOT, and . means any character, so !. means NOTHING AT ALL or End Of File if you will. As a result whenever the parser find there is no character to read, it will stop here and treat it as an dummy rule call EOF which might produces the rule Script. This is quite a common pattern for PEG.
More about the rule syntax
So much like the regular expression(RE), the syntax of PEG is simple:
Take the rule of DecimalNumeral as an example. The first part [1-9] means the start of an DecimalNumeral must be one of a digit ranging from 1 to 9, ([_]* [0-9])* means starting from the second position, all character, if there is any, must all be digit(0-9) that has might have no '_' or more than one '_' as its prefix so it could match string like "10_2_3". Otherwise, indicated by the operator \, it could also just be one single character '0' which means 0 obviously .
I'd like to spend more time to explain the or operator \, since it is quite important as the solution to the ambiguity. The PEG will always try to match the first pattern and then the second, the third and so on til it finds one matched, which is considered as earliest-match-first. For example, a string "ab" will never be able to match the grammar G
There is no much syntax left, you can explore them yourself in the pointlander/peg README or peg doc.
Now that we already have a simple syntax rule prepared above, though it is not the whole grammar for the gendsl project but it can still parse some numbers. Anyway let's generate some code and see if it works as we expect.
First we have to install the peg binary tool for code generate following this guide, then we gonna setup our workspace directory for playing:
> mkdir peg_playground && peg_playground > go mod init peg_playground > touch grammar.peg
Paste the grammar we have before into the peg_playground/grammar.peg, now we should be able to genreate the code using the generate tool but why not make a Makefile in peg_playground/makefile
GO := go .SUFFIXES: .peg .go grammar.go: grammar.peg peg -switch -inline -strict -output ./$@ $Generate and test the parser
Now that we have everything ready, let's generate the code for parser:
make grammar.goAfter running the command, you should see a generated grammar.go in the workspace directory. Let's write a function to parse a string and access our parser:
// peg_playground/parser.go package playground func PrintAST(script string) error { parser := &parser{ Buffer: script, Pretty: true, } if err := parser.Init(); err != nil { return err } if err := parser.Parse(); err != nil { return err } parser.PrintSyntaxTree() return nil }The snippet here is pretty simple, it initializes the parser, parses the script we pass to it and print the syntax tree in final. Let's write an unit test to see if it works:
// peg_playground/parser_test.go package playground import ( "testing" ) func TestPrintTree(t *testing.T) { if err := PrintAST(`0x123`); err != nil { t.Fatal(err) } t.Log("-----------------------------------------------------") if err := PrintAST(`10_2_3`); err != nil { t.Fatal(err) } t.Log("-----------------------------------------------------") }The test function TestPrintTree calls the PrintAST and check the error. Let's run it now and see what it gonna print:
go test . -vNow we should see the whole syntax tree in the output:
=== RUN TestPrintTree Script "0x123" Value "0x123" IntegerLiteral "0x123" HexNumeral "123" HexDigit "1" HexDigit "2" HexDigit "3" parser_test.go:11: ----------------------------------------------------- Script "10_2_3" Value "10_2_3" IntegerLiteral "10_2_3" DecimalNumeral "10_2_3" parser_test.go:16: ----------------------------------------------------- --- PASS: TestPrintTree (0.00s) PASS ok playground 0.649sIt looks great, right? Everything works as we expected. No syntax error thrown and it prints every rule matched and the string it matches in a format of tree, which could be really useful when debugging.
Wrap it up
In this post, I have introduced you the two basic but significant parts of interpreter programming language:
And then I introduce the PEG for parser code generating, and address its advantages comparing the traditional CFG:
Finally I have a tiny demonstration of how to generate parser with PEG, which is the basis of our interpreter.
In next post, I will walk you through the gendsl grammar in detail.
Thank you for checking this post, hope you enjoy it.
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