Using Variables in Go Struct Tags
In Go, struct tags are used to specify metadata about the fields within a struct. While it is possible to define tags using string literals, attempts to use variables in their place result in errors.
Invalid Usage:
const ( TYPE = "type" ) type Shape struct { Type string fmt.Sprintf("json:\"%s\"", TYPE) }
This code will throw a syntax error, as it attempts to use a fmt.Sprintf statement to dynamically generate the tag value. Go requires struct tags to be compile-time string literals.
Valid Usage:
type Shape struct { Type string `json:"type"` }
In this example, the tag is defined as a string literal. This is the correct way to specify a struct tag.
Explanation:
The key difference between the valid and invalid examples lies in the evaluation time. String literals are evaluated at compile time, while the fmt.Sprintf statement evaluates at runtime. Struct tags are used by various Go tools, such as JSON encoders and decoders, during compilation. These tools need the tag values to be known at compile time in order to properly generate the necessary code.
Disclaimer: All resources provided are partly from the Internet. If there is any infringement of your copyright or other rights and interests, please explain the detailed reasons and provide proof of copyright or rights and interests and then send it to the email: [email protected] We will handle it for you as soon as possible.
Copyright© 2022 湘ICP备2022001581号-3