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How can I use RequestAnimationFrame to stabilize my animation\'s frame rate (FPS)?

Published on 2024-11-08
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How can I use RequestAnimationFrame to stabilize my animation\'s frame rate (FPS)?

RequestAnimationFrame Fps Stabilization

RequestAnimationFrame (rAF) has become prevalent for animations, offering smooth and efficient execution. However, controlling the frame rate (FPS) to ensure consistency can be challenging.

Throttling rAF to a Specific FPS

To throttle rAF to a specific FPS, you can leverage time elapsed since the last frame execution. Your drawing code will execute only when your desired FPS interval has elapsed.

Code Snippet

Initialize timer variables and start the animation:

var stop = false;
var frameCount = 0;
var fps, fpsInterval, startTime, now, then, elapsed;

function startAnimating(fps) {
    fpsInterval = 1000 / fps;
    then = Date.now();
    startTime = then;
    animate();
}

The rAF loop for drawing at your specified FPS:

function animate() {

    requestAnimationFrame(animate);

    now = Date.now();
    elapsed = now - then;

    if (elapsed > fpsInterval) {
        then = now - (elapsed % fpsInterval);
        // Your drawing code goes here
    }
}

By incorporating this logic, you can effectively throttle rAF to achieve a desired FPS, ensuring consistent animations that meet your specific requirements.

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