Low-Level Design (LLD) is a critical phase in software development that bridges the gap between high-level design and actual implementation. While high-level design focuses on architectural blueprints, LLD deals with how each component, class, or function is implemented to fulfill the overall system's requirements.
In simpler terms, LLD involves designing classes, methods, interfaces, and interactions between them, ensuring that the code is efficient, maintainable, and scalable. It’s an essential skill for software engineers, especially when building systems that need to be robust, reusable, and easy to modify over time.
This blog will introduce you to the key concepts, principles, and techniques involved in low-level design and show how they can help you write better, more maintainable code.
The first question that comes in our mind is:
Why is Low-Level Design Important?
To bridge the gap between LLD concepts and real code, let's break down the process of designing a low-level diagram through the following steps:
Step 1:Object Oriented Principles
Step 2:SOLID Principles
Step 3:Design Patterns
Object-oriented programming concept 4 pillars are must-have to go start learning low-level designing. I have already covered this concept in brief checkout blog
S: Single Responsibility Principle (SRP)
Example: Imagine a class that handles both user authentication and logging. If we need to change how logging works, we would end up modifying the authentication class as well. This violates SRP. Instead, we should have two separate classes: one for user authentication and another for logging, so each class has a single responsibility.
O: Open/Closed Principle (OCP)
Example: Consider a payment processing system that handles payments via credit cards. If you need to add support for PayPal, rather than modifying the existing code, you should extend it by adding a new class for PayPal payments. This ensures the existing system remains stable while allowing new functionality to be added.
L: Liskov Substitution Principle (LSP)
Example: If we have a Bird class that has a method fly(), and we create a subclass Penguin, which cannot fly, this violates LSP. The Penguin class should not inherit fly() since it changes the expected behavior. Instead, the Bird class should be refactored to handle birds that can and cannot fly differently.
I: Interface Segregation Principle (ISP)
Example: Suppose we have an interface Animal with methods fly(), swim(), and walk(). A class Dog that implements Animal would be forced to define fly(), which it doesn't need. To comply with ISP, we should split the Animal interface into smaller interfaces like Flyable, Swimmable, and Walkable to avoid forcing irrelevant methods on classes
D: Dependency Inversion Principle (DIP)
Example: In an e-commerce application, if the checkout process (high-level module) depends directly on a specific payment gateway like PayPal (low-level module), changing the payment gateway requires modifying the checkout process. By introducing an abstraction, such as a PaymentProcessor interface, the checkout process can work with any payment method without needing to know the specifics of PayPal or any other service.
Design patterns are proven solutions to common problems that arise in software design. They are best practices that developers can follow to solve specific design issues efficiently and systematically. Instead of reinventing the wheel, design patterns provide a standard approach to solving recurring problems.
Design patterns can be categorized into three types:
Creational Patterns: Deal with object creation
Structural Patterns: Deal with object composition and relationships
Behavioral Patterns: Deal with object interaction and responsibility
Now that we've laid the foundation by exploring the SOLID principles and introduced the vast landscape of design patterns, we're ready to dive deeper! In the upcoming series, I'll break down each design pattern with practical examples and real-world scenarios. Whether you're just starting your design journey or looking to sharpen your skills, these patterns will help you write cleaner, more scalable code. Stay tuned for the next blog, where we unravel the first design pattern—step by step!
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