Add Scrolling to a Platformer in Pygame
In platformer games, players navigate through levels while their position on the screen remains centered. This effect is achieved through scrolling, which allows the game world to move independently of the player's position.
Implementing Scrolling:
To implement scrolling in Pygame, use a Camera class that defines the offset between the game world and the player's position. This offset is then applied to the position of all game entities when they are drawn on the screen.
Creating the Camera Class:
class Camera: def __init__(self, camera_func, width, height): self.camera_func = camera_func self.state = Rect(0, 0, width, height) def apply(self, target): return target.rect.move(self.state.topleft) def update(self, target): self.state = self.camera_func(self.state, target.rect)
Camera Functions:
There are various ways to implement the camera_func:
Centering the Player:
def simple_camera(camera, target_rect): l, t, _, _ = target_rect # l = left, t = top _, _, w, h = camera # w = width, h = height return Rect(-l HALF_WIDTH, -t HALF_HEIGHT, w, h)
Maintaining Level Boundaries:
def complex_camera(camera, target_rect): x = -target_rect.center[0] WIN_WIDTH/2 y = -target_rect.center[1] WIN_HEIGHT/2 camera.topleft = (pygame.Vector2((x, y)) - pygame.Vector2(camera.topleft)) * 0.06 # add some smoothness coolnes camera.x = max(-(camera.width-WIN_WIDTH), min(0, camera.x)) camera.y = max(-(camera.height-WIN_HEIGHT), min(0, camera.y)) return camera
Applying Scrolling to Entities:
To apply scrolling, instantiate the Camera class and call its update and apply methods within the main game loop:
# Create the camera camera = Camera(complex_camera, total_level_width, total_level_height) # Update the camera camera.update(player) # Apply scrolling to all entities for e in entities: screen.blit(e.image, camera.apply(e))
Additional Considerations:
By following these steps, you can implement scrolling in your Pygame platformer and create a smooth, engaging experience for players.
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