From monolithic structures to the world of distributed systems, application development has come a long way. The massive adoption of cloud computing and microservice architecture has significantly altered the approach to how server applications are created and deployed. Instead of giant application servers, we now have independent, individually deployed services that spring into action
as and when needed.
However, a new player on the block that can impact this smooth functioning might be 'cold starts.' Cold starts kick in when the first request processes on a freshly spawned worker. This situation demands language runtime initialization and service configuration initialization before processing the actual request. The unpredictability and slower execution associated with cold starts can breach the service level agreements of a cloud service. So, how does one counter this growing concern?
To combat the inefficiencies of cold starts, a novel approach has been developed involving points-to analysis, application initialization at build time, heap snapshotting, and ahead-of-time (AOT) compilation. This method operates under a closed-world assumption, requiring all Java classes to be predetermined and accessible at build time. During this phase, a comprehensive points-to analysis determines all reachable program elements (classes, methods, fields) to ensure that only essential Java methods are compiled.
The initialization code for the application can execute during the build process rather than at runtime. This allows for the pre-allocation of Java objects and the construction of complex data structures, which are then made available at runtime via an "image heap". This image heap is integrated within the executable, providing immediate availability upon application start. The
iterative execution of points-to analysis and snapshotting continues until a stable state (fixed point) is achieved, optimizing both startup time and resource consumption.
The input for our system is Java bytecode, which could originate from languages like Java, Scala, or Kotlin. The process treats the application, its libraries, the JDK, and VM components uniformly to produce a native executable specific to an operating system and architecture—termed a "native image". The building process includes iterative points-to analysis and heap snapshotting until a fixed point is reached, allowing the application to actively participate through registered callbacks. These steps are collectively known as the native image build process (Figure 1)
Figure 1 – Native Image Build Process(source: redhat.com)
We employ a points-to analysis to ascertain the reachability of classes, methods, and fields during runtime. The points-to analysis commences with all entry points, such as the main method of the application, and iteratively traverses all transitively reachable methods until reaching a fixed point(Figure 2).
Figure 2 – Points-to-analysis
Our points-to analysis leverages the front end of our compiler to parse Java bytecode into the compiler’s high-level intermediate representation (IR). Subsequently, the IR is transformed into a type-flow graph. In this graph, nodes represent instructions operating on object types, while edges denote directed use edges between nodes, pointing from the definition to the usage. Each node maintains a type state, consisting of a list of types that can reach the node and nullness information. Type states propagate through the use edges; if the type state of a node changes, this change is disseminated to all usages. Importantly, type states can only expand; new types may be added to a type state, but existing types are never removed. This mechanism ensures that the
analysis ultimately converges to a fixed point, leading to termination.
The points-to analysis guides the execution of initialization code when it hits a local fixed point. This code finds its origins in two separate sources: Class initializers and custom code batch executed at build time through a feature interface:
Class Initializers: Every Java class can have a class initializer indicated by a
Explicit Callbacks: Developers can implement custom code through hooks provided by our system, executing before, during, or after the analysis stages.
Here are the APIs provided for integrating with our system.
boolean isReachable(Class> clazz); boolean isReachable(Field field); boolean isReachable(Executable method);
For more information, refer to the QueryReachabilityAccess
void registerReachabilityHandler(Consumercallback, Object... elements); void registerSubtypeReachabilityHandler(BiConsumer > callback, Class> baseClass); void registerMethodOverrideReachabilityHandler(BiConsumer callback, Executable baseMethod);
For more information, refer to the BeforeAnalysisAccess
During this phase, the application can execute custom code such as object allocation and initialization of larger data structures. Importantly, the initialization code can access the current points-to analysis state, enabling queries regarding the reachability of types, methods, or fields. This is accomplished using the various isReachable() methods provided by DuringAnalysisAccess. Leveraging this information, the application can construct data structures optimized for the reachable segments of the application.
Finally, heap snapshotting constructs an object graph by following root pointers like static fields to build a comprehensive view of all reachable objects. This graph then populates the native image's
image heap, ensuring that the application's initial state is efficiently loaded upon startup.
To generate the transitive closure of reachable objects, the algorithm traverses object fields, reading their values using reflection. It's crucial to note that the image builder operates within the Java environment. Only instance fields marked as "read" by the points-to analysis are considered during this traversal. For instance, if a class has two instance fields but one isn't marked as read, the object reachable through the unmarked field is excluded from the image heap.
When encountering a field value whose class hasn't been previously identified by the points-to analysis, the class is registered as a field type. This registration ensures that in subsequent iterations of the points-to analysis, the new type is propagated to all field reads and transitive usages in the type-flow graph.
The code snippet below outlines the core algorithm for heap snapshotting:
Declare List worklist := [] Declare Set reachableObjects := [] Function BuildHeapSnapshot(PointsToState pointsToState) For Each field in pointsToState.getReachableStaticObjectFields() Call AddObjectToWorkList(field.readValue()) End For For Each method in pointsToState.getReachableMethods() For Each constant in method.embeddedConstants() Call AddObjectToWorkList(constant) End For End For While worklist.isNotEmpty Object current := Pop from worklist If current Object is an Array For Each value in current Call AddObjectToWorkList(value) Add current.getClass() to pointsToState.getObjectArrayTypes() End For Else For Each field in pointsToState.getReachableInstanceObjectFields(current.getClass()) Object value := field.read(current) Call AddObjectToWorkList(value) Add value.getClass() to pointsToState.getFieldValueTypes(field) End For End If End While Return reachableObjects End Function
In summary, the heap snapshotting algorithm efficiently constructs a snapshot of the heap by systematically traversing reachable objects and their fields. This ensures that only relevant objects are included in the image heap, optimizing the performance and memory footprint of the native image.
In conclusion, the process of heap snapshotting plays a critical role in the creation of native images. By systematically traversing reachable objects and their fields, the heap snapshotting algorithm constructs an object graph that represents the transitive closure of reachable objects from root pointers such as static fields. This object graph is then embedded into the native image as the image heap, serving as the initial heap upon native image startup.
Throughout the process, the algorithm relies on the state of the points-to analysis to determine which objects and fields are relevant for inclusion in the image heap. Objects and fields marked as "read" by the points-to analysis are considered, while unmarked entities are excluded. Additionally, when encountering previously unseen types, the algorithm registers them for propagation in subsequent iterations of the points-to analysis.
Overall, heap snapshotting optimizes the performance and memory usage of native images by ensuring that only necessary objects are included in the image heap. This systematic approach enhances the efficiency and reliability of native image execution.
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