encapsulation is one of the fundamental principles of object -oriented programming (poo) that allows hiding the implementation details of an object. This means that you can change the internal implementation of an object without affecting other parts of the system that interact with it. This feature promotes modularity and ease in maintaining code in the future.
Using encapsulation is considered a good practice for several reasons:
encapsulation is implemented by access modifiers , which restricts the visibility of a class attributes and methods. The main access modifiers are:
To encapsulate attributes of a class, declare them as private . For example, in the person class, the name attribute is encapsulated as follows:
package exemplos.poo.ex; public class Pessoa { private String nome; // Método para acessar o atributo nome public String getNome() { return nome; } // Método para modificar o atributo nome public void setNome(String nome) { this.nome = nome; } }
Private attributes can be accessed through methods Getter and setter . These methods provide a way to access or manipulate attributes as they can have a modifier that restricts other class access to this attribute, as is the case with private , respecting encapsulation:
encapsulation should be applied whenever possible in poo, as it offers a number of benefits:
Encapsulation is an essential practice in object -oriented programming that helps create more robust, safe and easy to maintain systems. By using access modifiers and Getters and Setters methods, you can control access to attributes and promote a safer and more predictable interaction between objects.
Disclaimer: All resources provided are partly from the Internet. If there is any infringement of your copyright or other rights and interests, please explain the detailed reasons and provide proof of copyright or rights and interests and then send it to the email: [email protected] We will handle it for you as soon as possible.
Copyright© 2022 湘ICP备2022001581号-3