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C# Boxing and Unboxing: When and Why Do We Need Them?

Published on 2025-01-29
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C# Boxing and Unboxing: When and Why Do We Need Them?

Installation and boxing in C#: Reasons and application scenarios

introduction

In C#, loading and boxing is a necessary mechanism for different behaviors of coordinated values ​​and reference types. However, their purpose and use cases may confuse programmers. This guide clarifies why these concepts are crucial and provide examples of practical applications.

The importance of

boxing and boxing

Incuffing and boxing allows C#to maintain a unified type system

, so that the value type and reference type can be consistently interacting and processed. Value types (such as SHORT and int) directly store their data in variables. Instead, the reference type references the underlying objects in other positions in the memory.

In order to promote the seamless interaction between these different data structures, the box creates a packaging object, which contains the value type data so that it can be treated like a reference type. This allows it to easily store and operate the type of operation value in the data structure designed for reference type.

Application scenarios for boxing and boxing

A classic use case for packing is left by , which only accepts objects. These sets need to be packed to store the value type, as shown in the ArrayList example:

short s = 25; object objshort = s; // Packing In the era of

in modern
short s = 25;
object objshort = s;  // 装箱
hidden conversion:

The hidden conversion between the packet processing value type and the reference type, for example: ]

double e = 2.718281828459045; int EE = (int) e; // hidden conversion from Double to int (need to be packed)
  • Comparison of the same nature:
  • The reference type defaults to their references by default. To compare the bottom value, you need to dismantle and explicitly conversion:
double e = 2.718281828459045;
int ee = (int)e;  // 从double到int的隐式转换(需要装箱)
    Value transmission and reference transfer:
  • The method of transmitting the value type to the value type to the method is passed to the method. If the value type is packed before the value type is passed, any modification of the parameter in the method will not affect the original value.
  • Details that need to be paid attention to
double e = 2.718281828459045;
object o = e;  // 装箱
int ee = (int)(double)o;  // 拆箱和显式转换
  • double e = 2.718281828459045; object o1 = e; object O2 = E; Console.writeline (O1 == O2); // False
Copy behavior:

When installing the structure (value type), a copy will be created. Instead, when loading (reference type), a reference to the original object will be created. This behavior difference will affect the calculation results of the box installation value:

[struct | class] Point {...} Point p = new point (1, 1); object o = p; p.x = 2; Console.writeline ((((((((())))) .x); // Output: 1 (if it is a structure)/ 2 (if it is class)
    ]
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