Though I\\'ve changed the value of info, since infoReadOnly is actually a live copy of info my changes are reflected in infoReadOnly as well. Yet you may not change the values using infoReadOnly directly:
const info = ref({ first: \\'Adnan\\', last: \\'Babakan\\'})const infoReadOnly = readonly(info)onMounted(() => { infoReadOnly.value.first = \\'Arian\\'})
This won\\'t change the data and will warn you in the console as below:
If we have ref and shallowRef, reactive and shallowReactive, why not have a shallowReadonly?
A shallowReadonly only makes the root level elements readonly whilst you can change the nested data:
const stateShallowReadonly = shallowReadonly({ name: \\'Adnan\\', friends: [ { name: \\'Arian\\' }, { name: \\'Ata\\' }, { name: \\'Mahdi\\' } ]})onMounted(() => { stateShallowReadonly.name = \\'Brad\\'})
The code above will warn you and won\\'t change the value of name since it is a direct property.
But you can freely change anything inside friends since it is nested:
const stateShallowReadonly = shallowReadonly({ name: \\'Adnan\\', friends: [ { name: \\'Arian\\' }, { name: \\'Ata\\' }, { name: \\'Mahdi\\' } ]})onMounted(() => { stateShallowReadonly.friends[0].name = \\'Brad\\'})
Man, I love computed in Vue! You can imagine it as a glass in which you can mix your potions and still have your potions standing there intact!
A computed is like a ref or reactive that can be accessed and watched but not changed. Then what\\'s the difference between a computed and a readonly you might ask. A computed can be a mixture of stuff. For example:
const state = ref({ first: \\'Adnan\\', last: \\'Babakan\\'})const fullName = computed(() => state.value.first \\' \\' state.value.last)
Now you have a fullName which you may access its value inside a template with {{ fullName }} or inside your script using fullName.value.
The value of fullName will always depend on the state.value.first and state.value.last and will change if those guys change.
A computed receives a function that returns a value and can depend on multiple reactive data.
Though a computed is mostly used to read a combination of data, the possibility to make a computed writable is also there.
Instead of passing a function to computed you may pass an object including two properties called get and set that both are functions.
For instance:
const state = ref({ first: \\'Adnan\\', last: \\'Babakan\\'})const fullName = computed({ get: () => state.value.first \\' \\' state.value.last, set: (value) => { const [first, last] = value.split(\\' \\') state.value.first = first state.value.last = last }})
Now if you try to write the value of fullName like below:
fullName.value = \\'Ata Parvin\\'
It will split your string into 2 parts using a space and assign the first part to state.value.first and the second to state.value.last.
This is not a good way to determine which part of a name is a first name and which is a last name, but for the sake of demonstration, this is the only thing that came to my mind. :D
Watching is something that you will probably need a lot. Watching is referred to the act in which you want to run something in case a reactive data changes. In different systems there are various naming for this act, sometimes they are called hooks as well. But in Vue, we will call them watches.
The first thing you will encounter. A watch function receives two arguments. The reactive data to watch and the function to be invoked when the data changes respectively.
Here is a simple watch:
const count = ref(0)const increase = () => { count.value }watch(count, () => { console.log(\\'Count changed to \\' count.value)})
Now whenever the value of count is changed, you will see the log Count changed to ((count)) in your console.
The callback function also receives two arguments which are passed to it when the watch is triggered. The first argument holds the new value and the second one holds the old value. Here is an example:
const count = ref(0)const increase = () => { count.value }watch(count, (newValue, oldValue) => { console.log(\\'Counter changed from \\' oldValue \\' to \\' newValue)})
Note: Be careful when using the newValue and oldValue with objects as objects are passed by reference.
To be more accurate, a watch function receives a third argument as well. This third argument is an object that holds some options which can change the behaviour of the watching action.
An immediate watch function is triggered at the instance it\\'s created as well as when a change happens. You can think of it as the difference between a while loop and a do...while loop if you know what I mean. In other words, even if there is never a change, your callback function will run at least once:
watch(count, () => { console.log(\\'Count changed to \\' count.value)}, { immediate: true,})
The value for immediate can be true or false. And the default value is false.
If you want your watcher to run only once, you may define the once option and set its value to true. The default value is false.
watch(count, () => { console.log(\\'Count changed to \\' count.value)}, { once: true,})
This will only trigger once when the value of count changes.
Previously we\\'ve mentioned that watchers accept a reactive data as the first argument. While this is true, this is not the whole case.
A watch function can receive a getter function or an array of reactive objects and getter functions. This is used for when we need to watch for multiple data changes, and/or when we need to watch the result of two or more things when affecting each other. Let\\'s have some examples.
Take the code below as an example:
Timer one: {{ timerOne }}Timer two: {{ timerTwo }}
It\\'s a simple code that makes 2 refs holding a number and increasing both of them 1 by 1 each second. Logically the difference of these two refs are always equal to zero unless one gets changes out of its turn. As both increase the difference stays 0 so the watched won\\'t get triggered as it only watches for the changes to the result of timerOne.value - timerTwo.value.
Yet there are two buttons that each adds 1 to timerOne and timerTwo respectively. When you click on any of those buttons the difference will be more or less than 0 thus the watch being triggered and logging the gap between these two timers.
Here is an example of an array of reactive data being passed to the first argument of the watch function:
Counter one: {{ counterOne }}Counter two: {{ counterTwo }}
No matter which ref changes, the watcher will be triggered.
A watchEffect function acts almost exactly like a watch function with a main difference. In a watchEffect you don\\'t need to define what to watch and any reactive data that is used inside the callback you provide your watchEffect is watched automatically. For example:
const count = ref(0)watchEffect(() => { console.log(count.value)})
In case our count is changed the watchEffect will trigger its callback function since count.value is used inside it. This is good if you have complex logic to watch for.
Hope this was useful and you\\'ve enjoyed it. In case you spot any mistakes or feel like there should be an improvement, kindly let me know.
BTW! Check out my free Node.js Essentials E-book here:
Feel free to contact me if you have any questions or suggestions.
","image":"http://www.luping.net/uploads/20241025/1729844286671b543e59632.gif","datePublished":"2024-11-07T22:30:03+08:00","dateModified":"2024-11-07T22:30:03+08:00","author":{"@type":"Person","name":"luping.net","url":"https://www.luping.net/articlelist/0_1.html"}}Hi there DEV.to community!
This article will include multiple aspects of Vue 3 that are mostly used or are kind of on the dark side and not paid attention to as they are supposed to.
As I am going to describe Vue 3, I am going to use the composition API and not the old-school options API. The concept of both methods are same so you can adapt to composition API pretty quickly. I am in no place to dictate anything and every programmer is free to choose the way they want to write their program but as a personal opinion, I prefer composition API for its concise syntax and better code management. So if you are still afraid to change to composition API I suggest you give it a shot as it will be worth it.
React isn't the only one that should come to mind when we talk about reactivity. Reactivity refers to the ability of an entity (given a webpage) to react based on the data changes. You might know this concept as MVVM. MVVM is the abbreviated form of Model-View-View-Model. As the name suggests when data changes the view changes and vice-versa.
To utilize the reactivity power of Vue there are some options that we are going cover.
You can think of a ref as a special kind of variable that you can use inside your Vue application. This description is only true when you start working with Vue for the first time as it gets a bit more complex afterwards.
Defining a ref is as simple as this:
const message = ref("Hello World")
Use it inside your template using the interpolation syntax:
{{ message }}
If you are asking yourself why I called it a variable but declared message using a const keyword you have the every right to.
As you know you cannot change the value of constant, as it is the purpose of the const keyword. But there is subtle little thing you should know about. Although the keyword const doesn't let the data of a variable to be changed, it doesn't care about the nested data! This is the case with ref as well. To understand this situation better try the code below:
const o = { a: 1, b: 2, c: 3 } console.log(o.a) // 1 o.a = 4 console.log(o.a) // 4
As you can see I can change the value of o.a since objects are only references and not a whole value by themselves. So when I change the value of a inside the object o the const limitation isn't applied. Of course, if you wanted to assign a value to o itself it will throw an error and won't let you do it. For example, the code below is wrong:
const o = { a: 1, b: 2, c: 3 } o = "hello"
This is the same case when using ref (and other stuff you will see later here). When you invoke a ref function it turns everything it received into an object. This is called wrapping. Try this code:
const message = ref("Hello World") console.log(message)
You should see something like the image below:
As you can see when logging the message variable you are not receiving Hello World directly, instead it is inside an object and you can access your actual value using the value key of the aforementioned object. This lets Vue watch for changes and do the MVVM thing! :)
When you access your ref inside a Vue template there is no need to access it like message.value. Vue is smart enough to render the actual value inside the template instead of the object. But in case you want to access or modify the value of a ref inside your script you should do so using .value:
message.value = "Adnan!" console.log(message.value) // Adnan!
As you've seen when using a ref, Vue wraps your data inside an object and lets you access it via .value. This is usually the most used case. You can wrap almost everything using a ref and make it reactive.
In case you wonder how Vue watches for value changes and renders the view again and again, you should check out JavaScript Proxies.
If your value is an object itself, then you can use reactive instead of ref. The reactive function won't wrap your value and instead will make the object itself reactive and watchable.
const o = reactive({count: 0})
If you try to print out the o constant you will see that it is indeed your object without any major changes:
Now you may manipulate the key count as you would normally do in JavaScript and Vue will render the changes as soon as possible.
Here is an example:
const increase = () => { o.count }
If you had ref instead of reactive it would have looked like this:
const o = ref({count: 0}) const increase = () => { o.value.count }
If you are still unsure which one to use, keep in mind that ref is a safe option to use.
Give that you have a ref like below:
const state = ref({ names: { adnan: 'babakan', arian: 'amini', ata: 'parvin', mahdi: 'salehi' } })
And printed my last name in your template as below:
{{ state.names.adnan }}
If you every changed my last name like this:
state.value.names.adnan = 'masruri'
Your template will be updated to show masruri instead of babakan. This is due to the fact that ref makes a deeply watched object and the changes to the view (template) are triggered for nested data as well.
There is an option to prevent such behaviour if that's what you want. To do so you may use shallowRef. A shallowRef acts exactly like ref does, with an exception of not watching for deep changes.
const state = shallowRef({ names: { adnan: 'babakan', arian: 'amini', ata: 'parvin', mahdi: 'salehi' } }) onMounted(() => { state.value.names.adnan = 'masruri' })
The code above will result in your template showing babakan as it is not watched. But changing the .value entirely will trigger changes. So the code below will result in your template getting updated as well:
const state = shallowRef({ names: { adnan: 'babakan', arian: 'amini', ata: 'parvin', mahdi: 'salehi' } }) onMounted(() => { state.value = { names: { adnan: 'masruri', arian: 'amini', ata: 'parvin', mahdi: 'salehi' } } })
This is a great option for performance-related concerns.
So far we've known that ref wraps the data and watches it deeply and shallowRef wraps the data and watches it shallowly. Now tell me this, if reactive makes an object reactive, what does shallowReactive do?
const state = shallowReactive({ names: { adnan: 'babakan', arian: 'amini', ata: 'parvin', mahdi: 'salehi', }, }) onMounted(() => { state.names.adnan = 'masruri' })
As you might have guessed the template won't be updated.
Given that you are using a shallowRef and changed a value and now want your template to be updated according to the new data as well, you may use the triggerRef function:
const state = shallowRef({ names: { adnan: 'babakan', arian: 'amini', ata: 'parvin', mahdi: 'salehi' } }) onMounted(() => { state.value.names.adnan = 'masruri' triggerRef(state) })
Now the template will also show masruri. This is more like changing from an automatic gear to a manual gear if you will.
This is usable for both shallowRef and shallowReactive.
The readonly function receives a ref or a reactive as an argument and returns an exact copy that is only possible to be read from. This is used when you want to make sure your data is safe and is not possible to change when watching for it.
Example:
{{ infoReadOnly }}
Though I've changed the value of info, since infoReadOnly is actually a live copy of info my changes are reflected in infoReadOnly as well. Yet you may not change the values using infoReadOnly directly:
const info = ref({ first: 'Adnan', last: 'Babakan' }) const infoReadOnly = readonly(info) onMounted(() => { infoReadOnly.value.first = 'Arian' })
This won't change the data and will warn you in the console as below:
If we have ref and shallowRef, reactive and shallowReactive, why not have a shallowReadonly?
A shallowReadonly only makes the root level elements readonly whilst you can change the nested data:
const stateShallowReadonly = shallowReadonly({ name: 'Adnan', friends: [ { name: 'Arian' }, { name: 'Ata' }, { name: 'Mahdi' } ] }) onMounted(() => { stateShallowReadonly.name = 'Brad' })
The code above will warn you and won't change the value of name since it is a direct property.
But you can freely change anything inside friends since it is nested:
const stateShallowReadonly = shallowReadonly({ name: 'Adnan', friends: [ { name: 'Arian' }, { name: 'Ata' }, { name: 'Mahdi' } ] }) onMounted(() => { stateShallowReadonly.friends[0].name = 'Brad' })
Man, I love computed in Vue! You can imagine it as a glass in which you can mix your potions and still have your potions standing there intact!
A computed is like a ref or reactive that can be accessed and watched but not changed. Then what's the difference between a computed and a readonly you might ask. A computed can be a mixture of stuff. For example:
const state = ref({ first: 'Adnan', last: 'Babakan' }) const fullName = computed(() => state.value.first ' ' state.value.last)
Now you have a fullName which you may access its value inside a template with {{ fullName }} or inside your script using fullName.value.
The value of fullName will always depend on the state.value.first and state.value.last and will change if those guys change.
A computed receives a function that returns a value and can depend on multiple reactive data.
Though a computed is mostly used to read a combination of data, the possibility to make a computed writable is also there.
Instead of passing a function to computed you may pass an object including two properties called get and set that both are functions.
For instance:
const state = ref({ first: 'Adnan', last: 'Babakan' }) const fullName = computed({ get: () => state.value.first ' ' state.value.last, set: (value) => { const [first, last] = value.split(' ') state.value.first = first state.value.last = last } })
Now if you try to write the value of fullName like below:
fullName.value = 'Ata Parvin'
It will split your string into 2 parts using a space and assign the first part to state.value.first and the second to state.value.last.
This is not a good way to determine which part of a name is a first name and which is a last name, but for the sake of demonstration, this is the only thing that came to my mind. :D
Watching is something that you will probably need a lot. Watching is referred to the act in which you want to run something in case a reactive data changes. In different systems there are various naming for this act, sometimes they are called hooks as well. But in Vue, we will call them watches.
The first thing you will encounter. A watch function receives two arguments. The reactive data to watch and the function to be invoked when the data changes respectively.
Here is a simple watch:
const count = ref(0) const increase = () => { count.value } watch(count, () => { console.log('Count changed to ' count.value) })
Now whenever the value of count is changed, you will see the log Count changed to ((count)) in your console.
The callback function also receives two arguments which are passed to it when the watch is triggered. The first argument holds the new value and the second one holds the old value. Here is an example:
const count = ref(0) const increase = () => { count.value } watch(count, (newValue, oldValue) => { console.log('Counter changed from ' oldValue ' to ' newValue) })
Note: Be careful when using the newValue and oldValue with objects as objects are passed by reference.
To be more accurate, a watch function receives a third argument as well. This third argument is an object that holds some options which can change the behaviour of the watching action.
An immediate watch function is triggered at the instance it's created as well as when a change happens. You can think of it as the difference between a while loop and a do...while loop if you know what I mean. In other words, even if there is never a change, your callback function will run at least once:
watch(count, () => { console.log('Count changed to ' count.value) }, { immediate: true, })
The value for immediate can be true or false. And the default value is false.
If you want your watcher to run only once, you may define the once option and set its value to true. The default value is false.
watch(count, () => { console.log('Count changed to ' count.value) }, { once: true, })
This will only trigger once when the value of count changes.
Previously we've mentioned that watchers accept a reactive data as the first argument. While this is true, this is not the whole case.
A watch function can receive a getter function or an array of reactive objects and getter functions. This is used for when we need to watch for multiple data changes, and/or when we need to watch the result of two or more things when affecting each other. Let's have some examples.
Take the code below as an example:
Timer one: {{ timerOne }}Timer two: {{ timerTwo }}
It's a simple code that makes 2 refs holding a number and increasing both of them 1 by 1 each second. Logically the difference of these two refs are always equal to zero unless one gets changes out of its turn. As both increase the difference stays 0 so the watched won't get triggered as it only watches for the changes to the result of timerOne.value - timerTwo.value.
Yet there are two buttons that each adds 1 to timerOne and timerTwo respectively. When you click on any of those buttons the difference will be more or less than 0 thus the watch being triggered and logging the gap between these two timers.
Here is an example of an array of reactive data being passed to the first argument of the watch function:
Counter one: {{ counterOne }}Counter two: {{ counterTwo }}
No matter which ref changes, the watcher will be triggered.
A watchEffect function acts almost exactly like a watch function with a main difference. In a watchEffect you don't need to define what to watch and any reactive data that is used inside the callback you provide your watchEffect is watched automatically. For example:
const count = ref(0) watchEffect(() => { console.log(count.value) })
In case our count is changed the watchEffect will trigger its callback function since count.value is used inside it. This is good if you have complex logic to watch for.
Hope this was useful and you've enjoyed it. In case you spot any mistakes or feel like there should be an improvement, kindly let me know.
BTW! Check out my free Node.js Essentials E-book here:
Feel free to contact me if you have any questions or suggestions.
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